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Rumble

The Pocket 1 has a rumble motor inside it. Leaf uses it two ways: short taps that give the interface a physical response, and real in-game rumble driven by the game you are playing.

Everything lives under Settings > Controls & Feedback.

  • Rumble - the master switch. On by default. Turn this off and the motor stays silent everywhere, including in games.
  • Strength - how hard the motor runs, from weak to full. Press Left and Right to adjust it, and the device taps as you go so you can feel each level rather than guessing from a number.
  • Cursor Movement - a small tap every time the cursor moves. Off by default, because it fires constantly while you scroll. Turn it on if you like the interface to feel clicky. It covers movement only, so opening a screen and confirming an action still tap with it off.
  • Game Rumble - lets the game itself drive the motor. On by default.
  • Screenshots - the Menu + L1 capture hotkey, which lives here alongside the other feel-of-the-device settings. See Screenshots.

The rest of the rumble settings do nothing while Rumble is off, and show a dash instead of a value to make that clear.

Leaf does not buzz at random. The number of taps tells you what happened, so you can often tell the outcome without looking:

  • One tap - you selected something, or the cursor moved.
  • Two taps - you confirmed something and it went through.
  • Three taps - that action was not available.

The pattern is fixed; Strength scales how hard all of them feel.

With Game Rumble on, games that support rumble drive the motor themselves, with the force the game asks for. A gentle engine idle feels gentle, a crash feels like a crash.

Strength acts as the ceiling here rather than a fixed level. The game still controls the moment-to-moment force; your setting caps how strong the loudest moment gets.

This works for games running under RetroArch, which covers most systems, and for the standalone Dreamcast and N64 emulators.

Two systems are not covered, for different reasons. The PSP had no rumble motor of its own, so there is nothing for a PSP game to ask for. DS rumble came from a Rumble Pak in the GBA slot, which very few games used, and DraStic has not been tested for it.

Changing Game Rumble takes effect the next time you start a game, so it will not interrupt one you are already playing.

Turn Rumble off for silence everywhere. If you only dislike it in one place, you do not have to give up the rest: leave Rumble on and switch off Game Rumble to keep the interface taps without games buzzing, or leave Cursor Movement off to keep confirmations while scrolling stays quiet.