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Fugazi

Fugazi is a CRT-shader tuner. It shows a full-screen live preview, lets you adjust the look in real time, and then applies it to every RetroArch game at once, so you do not have to fiddle with shader menus per game.

Fugazi tuning a CRT shader over a live game preview, adjusting the Phosphor Mask setting, with quit, clear, test-pattern, and apply hints along the bottom

You tune eight settings against a live preview. When you press A to apply, Fugazi bakes your values into a RetroArch shader preset and sets it as RetroArch’s global shader. The next time you launch a game, the look is already there. It applies to RetroArch cores, which is where most of your games run.

  • Curvature - bends the screen edges like a tube.
  • Glow - soft light bleed from bright areas.
  • Scanlines - the strength of the dark horizontal lines.
  • Gap Darkness - how dark the space between scanlines gets.
  • Phosphor Mask - the faint vertical grille of a CRT.
  • Vignette - darkening toward the corners.
  • Brightness - overall output level (raise it to offset the darkening from the other effects).
  • Warmth - a slight warm tint.
ButtonAction
Up / Downpick a setting
Left / Rightfine adjust
L1 / R1coarse adjust
Xtoggle between a game image and a test pattern
Yreset everything to no visible effect
Aapply (bake into RetroArch’s global shader)
Bquit
  • CRT shaders darken the picture. Turn Brightness up to compensate, and bump the screen backlight in Settings → Display & Sound if needed.
  • Press X to check your look against the test pattern as well as a real game image.
  • To go back to no shader, press Y to clear, then A to apply.

Fugazi is open source (MIT).